/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 adv_object_strings.h

	$Header: /heroes4/adv_object_strings.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( ADV_OBJECT_STRINGS_H_INCLUDED )
#define ADV_OBJECT_STRINGS_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>

class t_qualified_adv_object_type;

// get a given string associated with an adventure object type.
std::string get_string( t_qualified_adv_object_type const& type, std::string keyword );
std::string get_name( t_qualified_adv_object_type const& type );

#endif // ADV_OBJECT_STRINGS_H_INCLUDED